EssentialsX

EssentialsX

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Allow sethome if homes limit exceeded but home with that name already set

molor opened this issue ยท 7 comments

commented

Feature request

Currently, if homes limit is set to 2 (for example), player can't set more than 2 homes using /sethome.

But admins still can set home for this player using /sethome player:home, and player can't update any of their existing homes until one of them is deleted.

commented

Could this feature be implemented as a toggle in the config.yml?

I prefer if a player cannot change current homes until their actual home count matches their limit defined in the config.

commented

I feel like I'm missing something here. Can admins set homes past the limit if the name is not "home"? I just want to clarify since you've made it a bit vague (or I don't understand) what the feature request here is.

commented

From what I'm reading, they want players to be able to set homes already set, so like if I had /home churros and I exceeded my limit, I could /sethome churros again in another location and it'll simply replace the home destination without having to /delhome churros first

commented

@pop4959, Laarryy said exactly what I mean :D

commented

Me and 4 other players really wants this :c

commented

Essentials is an open source project

commented

Changed to status to bug as players are currently unable to modify any of their homes if they're above the max home limit; Which can happen by the manual lowering of the home limit, an admin setting a home for them over their limit manually, etc.