Allow sethome if homes limit exceeded but home with that name already set
molor opened this issue ยท 7 comments
Feature request
Currently, if homes limit is set to 2 (for example), player can't set more than 2 homes using /sethome
.
But admins still can set home for this player using /sethome
player:home, and player can't update any of their existing homes until one of them is deleted.
Could this feature be implemented as a toggle in the config.yml?
I prefer if a player cannot change current homes until their actual home count matches their limit defined in the config.
I feel like I'm missing something here. Can admins set homes past the limit if the name is not "home"? I just want to clarify since you've made it a bit vague (or I don't understand) what the feature request here is.
From what I'm reading, they want players to be able to set homes already set, so like if I had /home churros and I exceeded my limit, I could /sethome churros
again in another location and it'll simply replace the home destination without having to /delhome churros
first
@pop4959, Laarryy said exactly what I mean :D