Optimization code
Sitmobedaf opened this issue ยท 6 comments
Hi drtshock, please, optimise section in EssentialsSpawn.
This is the only weak spot in Essentials at bot attacks.
http://img10.lostpic.net/2016/07/11/e3c90753b3192aaf3466885c838131cd.jpg
Do your players by any chance have lots of homes? I know that this can cause issues, since Essentials rewrites the whole file after every teleport which takes longer with many homes.
This has should be fixed in 04f1428. You can grab the fix from build 392 on the CI server.
Thanks @Kakifrucht.
Please confirm whether this fixes the issue in a day or so @Sitmobedaf
Is actual. I use EssentialsX b-393 and PaperSpigot b-813
http://img10.lostpic.net/2016/07/11/aafa25c8cc1428c5fbe4bfe64a76d881.jpg
I'm probably wrong. New timings poorly understood for me https://timings.aikar.co/v2/?id=2f9e4dc897c14032bebd58dad1b4f35c§ion=lag#21_
I was about to say that's impossible... With 392+ it does even less than it did before. There must another plugin interfering. What Essentials does is it teleports a player to a location. When that happens, the PlayerTeleportEvent is sent to all other plugins loaded. At that point in time, Essentials is still waiting on those plugins to do their code before it stops executing its own. So although it says Essentials as being very slow, that is very likely to be caused by other plugins.