Create a server mod version to support modded entities
GuilleX7 opened this issue ยท 1 comments
Support for modded entities seems to be very weak: only some servers like Mohist do pass vanilla events to plugins whenever a modded entity explodes. Moreover, some plugins do not even specify a proper entity name, so that Eany can't distinguish between vanilla entities and modded entities.
A mod version of ExplodeAny that runs on the server and listens to Forge events would be great, since it would be able to access all the context and data provided by mods.