Roughly obfuscate, then finely obfuscate based on player proximity
holic opened this issue ยท 0 comments
- Obfuscate all ores when chunks are sent to the client
- Poll for when players move into a new chunk
- Finely obfuscate (using air checks) chunks near player and send changed blocks
- Store a per-player list of finely obfuscated chunks to avoid repeating the same checks
- Clear from list as chunks are unloaded from player