FastAsyncWorldEdit

FastAsyncWorldEdit

152k Downloads

Plot Regeneration , Server Crashes and Errors

Hajatoby opened this issue ยท 5 comments

commented

Server Implementation

Paper

Server Version

1.18.1

Describe the bug

If I want to insert a road schematic with Plotssquared with /p regenallroads cb1
then, as can be seen in the attachment, I get a lot of errors and at some point the server times out.

To Reproduce

  1. Go on your Plot
  2. /p createroadschematic
  3. Disconnect from the Server
  4. console : /p regenallroads (world)

And Wait for erros :D

Expected behaviour

Normally, the roads should simply be regenerated.
Without errors or errors in the console and without the server crashing

Screenshots / Videos

Screenshot_7
Screenshot_8
Screenshot_9
Screenshot_10

Error log (if applicable)

https://paste.gg/p/anonymous/b697d5898d3940709be955cdd34ec847

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/38cefbba3f9b43dabb085f23e06722c9

Fawe Version

FastAsyncWorldEdit version 2.0.0-SNAPSHOT-64;9e40b97

Checklist

Anything else?

I have already reported this error to PlotSqaured where the moderator said that this is a known problem from FAWE, but I should report it here anyway!!! His name was: Pierre ๐Ÿ‡ฉ๐Ÿ‡ช
Pierre#9657

commented

Note: Happens also with plot expiry / plot clear and is an issue in WNA, the notify of block neighbors when their chunk is unloaded and couldn't be loaded

commented

Additional logs with PlotSquared ExpireManager: https://h.pschwang.eu/esajoyeday.md

commented

grafik
Happens with standard WorldEdit and basic World#setBlock as well - more likely bug / breaking change in paper?

commented

Is this still an issue with the latest P2/FAWE versions?

commented

No response and should effectively have been addressed in P2. Much of the lag in the original log is likely caused by an old issue in paper/spigot with setting biomes, and P2 doing it too many times. P2 also edits chunks in a more reasonable order when performing road updates