FastAsyncWorldEdit

FastAsyncWorldEdit

152k Downloads

/p merge & /p delete road Bugs

Hajatoby opened this issue ยท 7 comments

commented

Server Implementation

Paper

Server Version

1.18.1

Describe the bug

If I merge and delete several plots, there are errors in the streets
In addition, the merging takes an extremely long time and could not be solved in the discord either.
I have already reacted and increased from 4 cores to 12 but it does not improve, hence the report here

To Reproduce

  1. /p merge
  2. /p delete

Expected behaviour

The command /p merge all should merge the plots and separate them again with /p delete and delete them.
It also works, however, there are various errors in the roads

Screenshots / Videos

Screenshot_2

https://cdn.discordapp.com/attachments/699650993377378394/933750776461918268/2022-01-20_16-49-38.mp4

https://cdn.discordapp.com/attachments/699650993377378394/933750698619830322/2022-01-20_16-50-33.mp4

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/d04753891a4c4468986b4ebdfd3f5057

Fawe Version

FastAsyncWorldEdit-72

Checklist

Anything else?

The admin dordsor21#2169 has already written with me about it in Discord
https://discord.com/channels/268444645527126017/699650993377378394/933773056885817375

commented

Same problem: Sometimes and only some areas of a road are the road block and not the schematic after /p merge and then /p delete

commented

Same problem: Sometimes and only some areas of a road are the road block and not the schematic after /p merge and then /p delete

Here is the picture to the comment above:
2022-02-06_20 18 32

commented

Bot it is not fixed...

commented

Bot it is not fixed...

commented

If the issue reoccurs, please comment and I'll reopen, however there have been a number of changes to P2 and FAWE that reasonably have fixed the root cause of this issue

commented

Is this still an issue? I've been unable to replicate this issue

commented

Is this still an issue? I've been unable to replicate this issue

It looks like the problem is gone.