Blocks with multiple rotation states are not covered by //replace, //count or //mask when not specifying the exact rotation and not in default rotation
crafter23456 opened this issue ยท 0 comments
Server Implementation
Paper
Server Version
1.18.1
Describe the bug
it doesnt count the skulls correct, if they dont face noth
To Reproduce
- //count two skulls facing north = 2
- //count two skulls facing other direction than north = 0
Edit: The facing direction seems to be irrelevant, as long as the skull has a rotation larger than 0
Expected behaviour
should count the skulls no matter the facing
Screenshots / Videos
skull_Trim.1.mp4
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/9e035279528b4880a5ee6f7cabf77fb2
Fawe Version
FastAsyncWorldEdit-2.0.2-SNAPSHOT-103
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response