FastAsyncWorldEdit

FastAsyncWorldEdit

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Blocks with multiple rotation states are not covered by //replace, //count or //mask when not specifying the exact rotation and not in default rotation

crafter23456 opened this issue ยท 0 comments

commented

Server Implementation

Paper

Server Version

1.18.1

Describe the bug

it doesnt count the skulls correct, if they dont face noth

To Reproduce

  1. //count two skulls facing north = 2
  2. //count two skulls facing other direction than north = 0

Edit: The facing direction seems to be irrelevant, as long as the skull has a rotation larger than 0

Expected behaviour

should count the skulls no matter the facing

Screenshots / Videos

skull_Trim.1.mp4

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/9e035279528b4880a5ee6f7cabf77fb2

Fawe Version

FastAsyncWorldEdit-2.0.2-SNAPSHOT-103

Checklist

Anything else?

No response