FastAsyncWorldEdit

FastAsyncWorldEdit

152k Downloads

Large nether portals don't break correctly on default tick limiter settings

Leomelonseeds opened this issue ยท 1 comments

commented

Server Implementation

Paper

Server Version

1.18.1

Describe the bug

On a default implementation of FAWE with no config changes, it is possible to create glitched nether portals due to the tick limiter stopping some of the portal blocks from breaking when a large nether portal is destroyed due to water/breaking obsidian. Disabling the tick limiter fixes this issue.

To Reproduce

  1. Make sure the tick limiter is enabled.
  2. Create a 23x23 nether portal and light it
  3. Break the portal through any means
  4. Some portal blocks will be left behind, and you will not be able to relight the portal until all the portal blocks are destroyed/

Expected behaviour

All nether portal blocks should break simultaneously and you should immediately be able to relight the portal.

Screenshots / Videos

No response

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/806cdb1cae1b4b0785f7b917a172e4b4

Fawe Version

FastAsyncWorldEdit version 2.0.2-SNAPSHOT-101;f8e6feb

Checklist

Anything else?

No response

commented

The tick limiter is designed to cancel possible noise causes, like you described. You can safely turn it off in the config.yml