Large nether portals don't break correctly on default tick limiter settings
Leomelonseeds opened this issue ยท 1 comments
Server Implementation
Paper
Server Version
1.18.1
Describe the bug
On a default implementation of FAWE with no config changes, it is possible to create glitched nether portals due to the tick limiter stopping some of the portal blocks from breaking when a large nether portal is destroyed due to water/breaking obsidian. Disabling the tick limiter fixes this issue.
To Reproduce
- Make sure the tick limiter is enabled.
- Create a 23x23 nether portal and light it
- Break the portal through any means
- Some portal blocks will be left behind, and you will not be able to relight the portal until all the portal blocks are destroyed/
Expected behaviour
All nether portal blocks should break simultaneously and you should immediately be able to relight the portal.
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/806cdb1cae1b4b0785f7b917a172e4b4
Fawe Version
FastAsyncWorldEdit version 2.0.2-SNAPSHOT-101;f8e6feb
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response