Could not pass event PlayerJoinEvent & PlayerTeleportEvent
Rokhnir opened this issue ยท 2 comments
Server Implementation
Paper
Server Version
1.18.2
Describe the bug
After setting up dynamic-chunk-rendering
, errors are dumped in the console when a player join.
The feature however seems to work.
To Reproduce
- Setting
dynamic-chunk-rendering
to 32 whileview-distance
inserver.properties
is set to 3 - Join the server
Expected behaviour
Since it's an experimental feature, I wasn't expecting this to run without any issue, this bug report is only there to share these errors
Screenshots / Videos
No response
Error log (if applicable)
https://paste.gg/p/anonymous/332ab17295a0495ca6de83d161ef95d0
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/e6d3196ed6614752b47bd51c8c285f85
Fawe Version
FastAsyncWorldEdit version 2.1.2-SNAPSHOT-151;2483eac
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
This doesn't look like something we should take care of and is caused by a misconfiguration on your end:
java.lang.IllegalArgumentException: Simulation distance must be a number between 2 and 32 or -1, got: 1