FastAsyncWorldEdit

FastAsyncWorldEdit

152k Downloads

Restore -e doesn't stick to the selection and restores all entities in the affected chunk

TheoRetisch1 opened this issue ยท 0 comments

commented

Server Implementation

Paper

Server Version

1.18.2

Describe the bug

If you select an area to restore an entity (e.g. an armour stand) with //restore -e from a backup, all entities in the affected chunk are restored. This also leads to duplication of the entities, e.g. armour stands are stacked into each other after a restore action. With regard to blocks, the restore command works correctly and restores only blocks in the actually selected area.

To Reproduce

  1. Add a world backup to the backup folder.
  2. Place multiple entities (e.g. armour stands) into one chunk.
  3. Select the area of one entity.
  4. Enter //restore -b -> all entities in the chunk are duplicated, the restore command doesn't stick to your selection

Expected behaviour

Only the entities in the Worldedit selection should be restored.

Screenshots / Videos

No response

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/9fff518ca75643b09da0f4cffe377110

Fawe Version

FastAsyncWorldEdit version 2.3.1-SNAPSHOT-199;a6b1b41

Checklist

Anything else?

No response