Restore -e doesn't stick to the selection and restores all entities in the affected chunk
TheoRetisch1 opened this issue ยท 0 comments
Server Implementation
Paper
Server Version
1.18.2
Describe the bug
If you select an area to restore an entity (e.g. an armour stand) with //restore -e
from a backup, all entities in the affected chunk are restored. This also leads to duplication of the entities, e.g. armour stands are stacked into each other after a restore action. With regard to blocks, the restore command works correctly and restores only blocks in the actually selected area.
To Reproduce
- Add a world backup to the backup folder.
- Place multiple entities (e.g. armour stands) into one chunk.
- Select the area of one entity.
- Enter
//restore -b
-> all entities in the chunk are duplicated, the restore command doesn't stick to your selection
Expected behaviour
Only the entities in the Worldedit selection should be restored.
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/9fff518ca75643b09da0f4cffe377110
Fawe Version
FastAsyncWorldEdit version 2.3.1-SNAPSHOT-199;a6b1b41
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response