FastAsyncWorldEdit

FastAsyncWorldEdit

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//regen is bugged

PapiCapi opened this issue ยท 6 comments

commented

Server Implementation

Paper

Server Version

1.19.1

Describe the bug

Depending on the place of where you cut, the //regen command just sets all blocks to air.
I first tried on a world generated in 1.18. As i said, the command creates a hole. I then tried on a freshly generated world ( so in 1.19.1 ) , and it kind of create the same hole but with some things added ( see screenshot ) .

To Reproduce

  1. create a selection
  2. //regen

Expected behaviour

Regenerate the terrain.

Screenshots / Videos

Here is what happened on the 1.19.1 world :
regenOn1 19 1

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/2d86b1bd533749e4a6310a8fb9f4fa62

Fawe Version

FastAsyncWorldEdit version 2.4.3-SNAPSHOT-254;e942175

Checklist

Anything else?

I tried to join the 1.18 world on github but the zip is too large so here it is using another website : https://gofile.io/d/TnBMDm

commented

I'm not able to replicate that.

commented

For me this Bug happens after loading a 1.16.5 Map in 1.19.1.

commented

For me this Bug happens after loading a 1.17 Map in 1.19.1.

Please zip the world up and provide it.

commented
commented

FAWE can only regenerate whatever the current chunk generator provides. Old chunks cannot be regenerated.

commented

Here is a record of what happens. As you can see, i just created the world and my issue is still the same.

https://youtu.be/_8mdp8FeWCM

In this record here is my fawe debugpaste : https://athion.net/ISPaster/paste/view/486bef42586f4662baba134bc1696c79
I'm using FastAsyncWorldEdit version 2.4.4-SNAPSHOT-266;ab659ea and running Paper version git-Paper-132 (MC: 1.19.2)