#saturate not working after looking for wrong json files in the textures folder
Jeggob opened this issue ยท 0 comments
Server Implementation
Spigot
Server Version
1.19.2
Describe the bug
Using #saturate in any instance where it would be applicable, such as replacing some existing terrain with a saturation effect, (//r #saturate[156][100][0][120]), results in an error. After looking at console, there were various blocks that the plugin tried to check for in fawe's texture folder and it could not find apparently. These can be seen in the debugpaste I've provided. I double-checked that the jar I provided was the latest, and it was (1.19.2.jar). It appears that what all of the blocks share in common is that they all have some form of block state. I looked into the jar file through winrar to see if some of these block states were in the blockstates folder (1.19.2.jar\assets\minecraft\blockstates) and they were.
I suppose either my textures folder I uploaded was incorrect, although I obtained it from my own .minecraft/versions folder, or the plugin is just looking for the incorrect json files for the proper saturation. To counter the former, I deleted the textures jar I provided and let the plugin download the jar from mojang (https://athion.net/ISPaster/paste/view/5ccd411609ff47a3825b4afa1aaa0b1b). The same error seemed to persist.
To Reproduce
- Select an area
- Try and apply some saturation pattern to it (//r #saturate[156][100][0][120])
- Receive error
Expected behaviour
The saturation effect should work as normal, instead of giving an error.
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/3f1b1ddc83eb44779f10f29eda6a31ce
Fawe Version
FastAsyncWorldedit version 2.4.5-SNAPSHOT-275;5da558e
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response