Lighting glitches when removing blocks
SecretlyJealous opened this issue ยท 2 comments
Server Implementation
Paper
Server Version
1.19.2
Describe the bug
Paper build: git-Paper-245
I don't know if this is because of the latest paper build but when removing an area with WorldEdit lighting glitches appear:
Example of //set 0
on the ground:
To Reproduce
- Select a region on the ground
- Use //set 0
Expected behaviour
There should not be any lighting glitches
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/426550cb049a4b36b747bc9abb874a96
Fawe Version
FastAsyncWorldEdit version 2.4.9-SNAPSHOT-296;0d112b2
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Can confirm.
However after downgrading to an older Paper version and using //fixlighting
, all issues are fixed. Seems to be a Paper issue (?)
This is caused by a recent Paper change, PaperMC/Paper@519cb4b
Starting with build 236 onwards, Paper versions are affected.
We'll need to adapt the breaking changes.