Off by one error for negative coordinates when using -r with //deform
eztaK-red opened this issue ยท 1 comments
Server Implementation
Paper
Server Version
1.19.2
Describe the bug
When using //deform -r
negative coordinates are off by one.
To Reproduce
Select a region around 0,0
Do //deform -r 0
Observe how parts of the region that are in the negatives within the game's coordinate system move around.
Expected behaviour
Nothing should change as we do not modify the x,y,z variables.
Screenshots / Videos
Input and also expected output
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/4e4bf7430f1b4ac6847ad782e6904782
Fawe Version
FastAsyncWorldEdit version 2.5.2-SNAPSHOT-349
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
When I do //deform -r x=0
it fetches block at x=0.
When I do //deform -r x=-1
it fetches block at x=0.
When I do //deform -r x=-2
it fetches block at x=-1.
When I do //deform -r x=-3
it fetches block at x=-2.
The same thing happens an all three axes.