FAWE temporarily stops working after //replacenear and "Relighter factory" console message
SteampunkWizardStudios opened this issue ยท 2 comments
Server Implementation
Paper
Server Version
1.19.4
Describe the bug
All FAWE commands stop working temporarily, (working again after a few minutes) when you run a valid //replacenear command.
A console message about "relighter factory" will appear. (This may only happen the first time it is done on a session.)
To Reproduce
- Confirm FAWE works
- Run a valid //replacenear command
- Check the console for the "relighter factory" message
- Test and see FAWE isn't working
Expected behaviour
After running the /replacenear command I would've expected it to execute and for FAWE to continue working.
Screenshots / Videos
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/b7b1fd9d41404c47b77ed4125b294f5b
Fawe Version
FastAsyncWorldEdit version 2.6.2-SNAPSHOT-420;319cb63
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Waiting 3 seconds on a huge replace is too short as it's a 1000 block radius. Fawe might still calculate after your command which does not get through. Also goBrush and goPaint can conflict with performance on your example. Feel free to retry this and wait that the replace is done with the message
This is intended behaviour for most commands, but #2235 fixes the "issue" with some commands being capable of running outside of the queue