FastAsyncWorldEdit

FastAsyncWorldEdit

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Undo makes entities nearby like skulls/banners invisible

craftyfoxe opened this issue ยท 2 comments

commented

Server Implementation

Paper

Server Version

1.19.4

Describe the bug

When you undo, it makes entities in the same chunk such as skulls, banners invisible, until you left click it with the worldedit axe.
Even if you relog, only the blocks you left clicked with the axe will appear, rest stay invisible

To Reproduce

  1. place skulls down
  2. //set 0 next to the skulls
  3. //undo
  4. see the skulls become invisible

Expected behaviour

not to become invisible after undoing nearby.

Screenshots / Videos

Video: https://www.youtube.com/watch?v=Kjcqp_0CSW8

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/dde82712e49d429f82eae5ff30128155

Fawe Version

2.6.3-SNAPSHOT-472;083f8a4

Checklist

Anything else?

No response

commented

Just want to +1 this, but for 1.20 paper as well.

The undo command makes nearby chests invisible.

Reloading chunks with F3+A makes them re-appear, but their contents are empty.

This was easy to replicate as I placed a bunch of items in a few double chests, set a few blocks to glass (about 10 blocks away from the chests) then undid the command, and the chests were empty afterwards.

commented

I can replicate both on 1.19.4 on FAWE 471 (Updating soon test server to 1.20 as well), the player head/banner thing appears as the tile entity is on the wall and you select the block that supports it and do the changes there. The chests needs to be selected as well which is a difference.
I suggest changing the name of the issue to include all tile entities as we are not 100% what is affected yet but it might happen on every tile entity