FastAsyncWorldEdit

FastAsyncWorldEdit

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Using `//move` multiple times breaks object

thomasmny opened this issue ยท 0 comments

commented

Server Implementation

Paper

Server Version

1.20.1

Describe the bug

Moving object multiple times leads to disfiguration

To Reproduce

  1. Create an object (I created a large sphere with //sphere stone 50)
  2. Move the object 100 blocks away (//move 100)
  3. Observe how everything is fine
  4. Undo the move (//undo)
  5. Move the object 50 blocks away twice (//move 50, //move 50)
  6. Now the object is disfigured

Expected behaviour

The object should move correctly without parts missing

Screenshots / Videos

  • Using //move 100:

Moved once

  • Using //move 50 twice:

Moved twice

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/3cce1eb6f08f4a7b80af0b484678fa94

Fawe Version

2.7.1-SNAPSHOT-545;50e45f0

Checklist

Anything else?

No response