Using `//move` multiple times breaks object
thomasmny opened this issue ยท 0 comments
Server Implementation
Paper
Server Version
1.20.1
Describe the bug
Moving object multiple times leads to disfiguration
To Reproduce
- Create an object (I created a large sphere with
//sphere stone 50
) - Move the object 100 blocks away (
//move 100
) - Observe how everything is fine
- Undo the move (
//undo
) - Move the object 50 blocks away twice (
//move 50
,//move 50
) - Now the object is disfigured
Expected behaviour
The object should move correctly without parts missing
Screenshots / Videos
- Using
//move 100
:
- Using
//move 50
twice:
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/3cce1eb6f08f4a7b80af0b484678fa94
Fawe Version
2.7.1-SNAPSHOT-545;50e45f0
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response