FastAsyncWorldEdit

FastAsyncWorldEdit

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Moving objects a certain distance leads to disfiguration

thomasmny opened this issue ยท 3 comments

commented

Server Implementation

Paper

Server Version

1.20.1

Describe the bug

After defining an area using //pos1 and //pos2, any //move action with a value above 20 will result in the destruction of the selected area. It appears that the command functions as if the object is being stacked instead of moved.

To Reproduce

  1. Create an object (e.g. with //br s stone 100)
  2. Move the object 50 blocks away (//move 50)
  3. Observe that the object is disfigured
  4. Undo the move (//undo)
  5. Move the object 15 blocks away
  6. Observe that the object was moved normally

Expected behaviour

The object to be moved in the same way as //move <20

Screenshots / Videos

https://youtu.be/MxpXE4-B5gI

Error log (if applicable)

None

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/686b1015adf743b280c0d985b6549e03

Fawe Version

2.7.1-SNAPSHOT-545;50e45f0

Checklist

Anything else?

No response

commented

We stopped the server, deleted the config and used a fresh one. Now everything works fine

commented

It seems that only moving along the Z coordinate is not possible. To the east and west works fine without problems

commented

I'm not able to reproduce this