Moving objects a certain distance leads to disfiguration
thomasmny opened this issue ยท 3 comments
Server Implementation
Paper
Server Version
1.20.1
Describe the bug
After defining an area using //pos1
and //pos2
, any //move
action with a value above 20 will result in the destruction of the selected area. It appears that the command functions as if the object is being stacked instead of moved.
To Reproduce
- Create an object (e.g. with
//br s stone 100
) - Move the object 50 blocks away (
//move 50
) - Observe that the object is disfigured
- Undo the move (//undo)
- Move the object 15 blocks away
- Observe that the object was moved normally
Expected behaviour
The object to be moved in the same way as //move <20
Screenshots / Videos
Error log (if applicable)
None
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/686b1015adf743b280c0d985b6549e03
Fawe Version
2.7.1-SNAPSHOT-545;50e45f0
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
We stopped the server, deleted the config and used a fresh one. Now everything works fine
It seems that only moving along the Z coordinate is not possible. To the east and west works fine without problems