//regen does not support BlockMetas such as skulls and banners
nicolube opened this issue ยท 2 comments
Server Implementation
Current: git-Purpur-2023 (MC: 1.20.1)*
Server Version
1.20.1
Describe the bug
If u have a custom world generator that uses hats or banners in any way,
metas such as patterns or skull owners are not set.
We used //regen to regen some damaged chunks in our plotworld
To Reproduce
- Put Plotsquared on ur server
- Make an road schem that use some playerheads of ur self
- Use //regen to regenerate some of the roads
- U see skins of heads are missing
Expected behaviour
To regen default metas on //regen
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/74f80e35c9964988bf2c632f5b217e56
Fawe Version
FastAsyncWorldEdit-2.7.1-SNAPSHOT-545
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Btw: there are also custom generators where the grass and trees are no longer there after //regen
.