Lighting breaks
MaximKharebin opened this issue ยท 4 comments
Server Implementation
Spigot
Server Version
1.20.1
Describe the bug
When using the commands //replace, //set, etc., the lighting will break. I think this is due to block updates
Broken light remains broken even after updating illuminated blocks and restarting the server
To Reproduce
- Select region
- Use //set 0 command
- Blocks update and break lighting
Expected behaviour
It is necessary that the lighting does not break
Screenshots / Videos
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/2eb29598dfd04a52a595417048c3b554
Fawe Version
FastAsyncWorldEdit-Bukkit-2.7.2-SNAPSHOT-555
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
You could also try /paper fixlight if you change from spigot to paper. Paper is recommended for FAWE and also your plugins should still work then.
There is in the fawe / worldedit config a part where you can say which lighting mode you want to use so that the light errors are less happening. It might take a little more performance but it might help as well.
This unfortunately doesn't solve the problem completely.
I changed the lighting mode to 2 and now the blocks that emit light leave this light behind them even when they are broken or upgraded by placing other blocks nearby