Plugins interacting with FAWE broken since build #632
DieEchteRatteMan opened this issue ยท 6 comments
Server Implementation
Paper
Server Version
1.20.4
Describe the bug
The commit #2365 broke several plugins including WorldGuard interaction with FAWE, allowing people to use //cut at spawn, this caused my server to perform a rollback, please resolve this.
To Reproduce
By updating to build 632
Expected behaviour
The plugins are supposed to correctly limit world edit actions
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/96522b9de38744dd85527fe0ca469869
Fawe Version
2.9.0 release
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
You have region restrictions set to false in your config...
Doesn't affect Insights, or WorldGuard w/ WorldGuardExtraFlags & the worldedit flag set to deny
Pufferfish version git-Pufferfish-35 (MC: 1.20.2)
can you try replicating with Paper instead?
Also you were stating, the server is 1.20.4 which isn't the case in the debugpaste. We need exact information to help and replicate.
Tested on Paper 1.20.4, and tests have been performed on the build after, and before build 632, i think it's safe to say, that commit broke several plugins interacting with FAWE
I would never say that it is. I've seen that the plugin hasn't had any real updates for 2 years. So far we speak from https://github.com/InsightsPlugin/InsightsWorldEditExtension
Can you please provide 2 test cases? Currently, I am not sure what plugins does. Same plugin as above mention
Pufferfish version git-Pufferfish-35 (MC: 1.20.2)
can you try replicating with Paper instead?
https://athion.net/ISPaster/paste/view/9610396c193b4c40ba21bc690fe65289
Tested on Paper 1.20.4, and tests have been performed on the build after, and before build 632, i think it's safe to say, that commit broke several plugins interacting with FAWE
I've done the testing on Insights & the WE extension, which makes it possible to block stuff like Tile Entities to be placed with FAWE