FastAsyncWorldEdit

FastAsyncWorldEdit

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//gen doesn't accept custom #biome

Taiyou06 opened this issue ยท 2 comments

commented

What feature do you want to see added?

Would be great if we can use //gen with #biome to biome color stuff faster in larger scale terrain

Are there any alternatives?

It is possible with brush but it would be a time saver for anyone who works on massive terrains.

Anything else?

No response

commented

Wasn't really sure if this is a bug or feature request, sorry if it is a bug. ๐Ÿ™

commented

Most likely duplicate of #2147