FastAsyncWorldEdit

FastAsyncWorldEdit

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Forest generation IllegalArgumentException when density is specified

EarthCow opened this issue ยท 1 comments

commented

Server Implementation

Paper

Server Version

1.20.4

Describe the bug

//forest largeoak 2 causes an IllegalArgumentException. Trees are still generated but they seem to not follow the specified density.

To Reproduce

  1. Make a cuboid selection
  2. Perform the command //forest largeoak 2
  3. Witness the error message both in game and in console (sometimes apparently)

Expected behaviour

Trees of the specified type to generate in the selected region with the specified density.

Screenshots / Videos

image

I restarted my server a bunch of times to see if that would fix it and it did not fix it but then when I went to go take a screen recording for this report I could not get it to happen again.

Error log (if applicable)

https://paste.gg/p/anonymous/1deb05734a0f45babfe1ca02eb49ff65

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/67b972a5b18f4dbdb7a28a2b539373bf

Fawe Version

2.9.3-SNAPSHOT-757;a96b620

Checklist

Anything else?

No response

commented

Not sure that this is an FAWE issue. We're calling a standard bukkit method. If you have any evidence to the contrary please reopen