FastAsyncWorldEdit

FastAsyncWorldEdit

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`//set oak_sign` places invisible signs

thomasmny opened this issue ยท 3 comments

commented

Edit: After creating the issue I figured out this also applies for player heads

Server Implementation

Paper

Server Version

1.21

Describe the bug

Using //set oak_sign results in invisible sings being placed. However, //set hand whilst holding an oak sign does not result in this behaviour.

To Reproduce

  1. Select a region with //pos1 and //pos2
  2. Use //set oak_sign
  3. Observe that the signs are invisible

Expected behaviour

Signs are visible

Screenshots / Videos

  1. Using //set oak_sign

2024-10-12_14 03 40

  1. Using //set hand whilst holding an oak sign

2024-10-12_14 05 07

Error log (if applicable)

None

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/6758d277497f47b4ba4763c112768842

Fawe Version

2.11.3-SNAPSHOT-934;b343be4

Checklist

Anything else?

It's also worth mentioning that after having placed signs via //set hand(i.e. visible signs), then replacing the region to air (//set 0) and then undoing the action (//undo), then the signs are invisible. No error in console

commented

I can't reproduce your issue, but that might come down to client mods I'm using. What I noticed is that using //set hand causes my client to lag while the signs appear (both rendering and packet sending seems to be impacted, as can be seen when using F3 + 2/F3 + 3 and even afterwards just looking at the signs causes significant fps drops. None of that is the case with //set oak_sign. I'll try without mods, but it definitely looks like there's a difference it what information the client gets.

commented

Without mods, the client performance totally tanks when looking at the signs placed using //set hand, and the ones set using //set oak_sign are invisible.

commented