
//fixblocks error
RawrUniversal opened this issue ยท 1 comments
Server Implementation
Paper
Server Version
1.21.4
Describe the bug
I am trying to fix the blockstate of fences on a ship and it doesn't work.
To Reproduce
- have a large build with fences that are all not connected
- select it
- try and do //fixblocks
Expected behaviour
I expect it to fix the blocks.
Screenshots / Videos
No response
Error log (if applicable)
https://paste.gg/p/anonymous/a6ee152f96334e21a779368cdb5669fe
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/053c3866ec754082b4ff77c36f71fb56
Fawe Version
2.13.1 snapshot 1072
Checklist
- I have included a Fawe debugpaste.
- I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.
Anything else?
No response
Though CoreProtect throws the error, I feel like that's an FAWE error with the PlacementStateProcessor. PlacementStateProcessor#applyBlock(BV3)
(Pattern#applyBlock(BV3)
) does not really have a contract set, but I don't think it should return null ever (which is what the PlacementStateProcessor currently does).