FastAsyncWorldEdit

FastAsyncWorldEdit

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Add WorldEdit's `//update` command to enforce physics updates on all blocks

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commented

What feature do you want to see added?

The original WorldEdit, as of 7.3.0 if I remember correctly, has a command //update that enforces physics updates on all blocks in the selection.

This is especially handy when pasting schematics, where fences or glass panes often are wrongly pasted if they are from older versions. Currently, FAWE does not perform any physics updates (which is good!) to improve performance, but, sometimes, it's just necessary to patch these things up in certain areas.

Are there any alternatives?

  • A flag like --physics or --block-updates that performs the updates after a certain operation is done, e.g. //set dirt --physics. Could also be just a boolean argument.
  • A configuration option where you can specify whether or not to perform physics updates after a paste. I don't like this option though, since these updates can be very computationally heavy, so it's better to leave them up to the user.

If I overlooked an existing solution, please excuse me as I'm a bit new to FAWE. I looked for this functionality for quite some time, but couldn't find anything.

Anything else?

No response

commented

//fixconnect