Damage to tools on death uses the same number for both values.
Marcafk opened this issue ยท 4 comments
The " # Percentage of all of the players items that will get lost on death. " Setting affects both the chance of an item getting damaged, as well as the durability damage if a tool is selected.
Expected value is for the durability damage to be set with" Damage Tools By Percentage: 20" , But instead the setting above affects durability damage also.
This bug has persisted for many versions, I thought I should mention something.
Isn't that the point...? Not sure what the issue is.
an item getting damaged, as well as the durability damage if a tool is selected.
This seems like the same thing to me? Perhaps you can clarify?
Ok so the config looks like this:
Loose Items On Death:
Enable: true
# Percentage of all of the players items that will get lost on death.
Percentage: 10
# Damage some tools from the list instead of completely removing them.
# Encourages players to use more valuable tools as they won't completely loose them on death.
Damage Tools By Percentage: 30
Keep Heavily Damaged Tools: true
# Tool settings apply only to these tools
Tools:
- DIAMOND_SWORD
- DIAMOND_SPADE
- DIAMOND_PICKAXE
- DIAMOND_AXE
# These items will never be removed on death.
Blacklisted Items: []
The first percentage sets how many items you loose. If I have 10 stacks one stack is lost (10%), or one tool from the list is selected to be damaged. The second number is set to 30, so a Diamond sword so selected should get 30% durability damage.
However it only receives 10% damage, since the top number appears to be getting used for both.
I hope this clarifies the problem.