"Fake" plugin explosions aren't respected
RoboMWM opened this issue ยท 3 comments
Plugin-caused explosions are still modified to be "custom" explosions, even if they're intended to do only entity damage.
Likely that these plugin-caused explosions are actually spawning a primedTNT block?
Proper fix is to read event.blockList and see if its size is 0. Will use both a combination of 7c2d87c and this to respect "fake" explosions from other plugins.
also related: d586bd3