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"Fake" plugin explosions aren't respected

RoboMWM opened this issue ยท 3 comments

commented

Plugin-caused explosions are still modified to be "custom" explosions, even if they're intended to do only entity damage.

commented

Likely that these plugin-caused explosions are actually spawning a primedTNT block?

commented

Proper fix is to read event.blockList and see if its size is 0. Will use both a combination of 7c2d87c and this to respect "fake" explosions from other plugins.

commented

also related: d586bd3