
Happy ghasts get stuck in claims
Closed this issue · 10 comments
Observed Behavior
If a happy ghast enters a claim, it can't leave - the claim needs to be dissolved or removed around it to let it out. This applies even to the person who owns the claim.
Expected Behavior
Happy ghasts should be able to fly in and out of claims without being stopped.
Reproduction steps
- Put down a claim
- Spawn a happy ghast in it
- Attempt to fly the ghast out of the claim
alternatively, spawn a happy ghast outside of a claim and then fly it in and attempt to fly it out.
Stack trace or error log
Server version
1.21.6 Purpur
GriefPrevention version
16.18.4
Configuration
# Default values are perfect for most servers. If you want to customize and have a question, look for the answer here first: http://dev.bukkit.org/bukkit-plugins/grief-prevention/pages/setup-and-configuration/
GriefPrevention:
SeaLevelOverrides:
world: -1
world_nether: -1
world_the_end: -1
aryotare: -1
testing: -1
resources: -1
Claims:
Mode:
world_nether: Disabled
aryotare: Survival
world: Survival
resources: Survival
world_the_end: Disabled
testing: Disabled
PreventGlobalMonsterEggs: true
PreventTheft: true
ProtectCreatures: true
PreventButtonsSwitches: true
LockWoodenDoors: false
LockTrapDoors: false
LockFenceGates: true
EnderPearlsRequireAccessTrust: true
RaidTriggersRequireBuildTrust: true
ProtectHorses: true
ProtectDonkeys: true
ProtectLlamas: true
InitialBlocks: 1000
Claim Blocks Accrued Per Hour:
Default: 500
Max Accrued Claim Blocks:
Default: 1000000000
Accrued Idle Threshold: 0
AccruedIdlePercent: 0
AbandonReturnRatio: 1.0
AutomaticNewPlayerClaimsRadius: 4
AutomaticNewPlayerClaimsRadiusMinimum: 0
ExtendIntoGroundDistance: 5
MinimumWidth: 5
MinimumArea: 100
MaximumDepth: -2147483648
InvestigationTool: STICK
ModificationTool: GOLDEN_SHOVEL
Expiration:
ChestClaimDays: 7
UnusedClaimDays: 14
AllClaims:
DaysInactive: 180
ExceptWhenOwnerHasTotalClaimBlocks: 10000
ExceptWhenOwnerHasBonusClaimBlocks: 5000
AutomaticNatureRestoration:
SurvivalWorlds: false
AllowTrappedInAdminClaims: false
MaximumNumberOfClaimsPerPlayer: 0
CreationRequiresWorldGuardBuildPermission: true
VillagerTradingRequiresPermission: true
CommandsRequiringAccessTrust: /sethome
DeliverManuals: true
ManualDeliveryDelaySeconds: 30
RavagersBreakBlocks: true
FireSpreadsInClaims: false
FireDamagesInClaims: false
LecternReadingRequiresAccessTrust: false
Spam:
Enabled: false
LoginCooldownSeconds: 60
LoginLogoutNotificationsPerMinute: 5
ChatSlashCommands: /me;/global;/local
WhisperSlashCommands: /tell;/pm;/r;/whisper;/msg
WarningMessage: Please reduce your noise level. Spammers will be banned.
BanOffenders: true
BanMessage: Banned for spam.
AllowedIpAddresses: 1.2.3.4; 5.6.7.8
DeathMessageCooldownSeconds: 120
Logout Message Delay In Seconds: 0
PvP:
RulesEnabledInWorld:
world: true
world_nether: true
world_the_end: true
aryotare: true
testing: true
resources: true
ProtectFreshSpawns: false
PunishLogout: true
CombatTimeoutSeconds: 15
AllowCombatItemDrop: false
BlockedSlashCommands: /home;/vanish;/spawn;/tpa
ProtectPlayersInLandClaims:
PlayerOwnedClaims: true
AdministrativeClaims: true
AdministrativeSubdivisions: true
AllowLavaDumpingNearOtherPlayers:
PvPWorlds: true
NonPvPWorlds: false
AllowFlintAndSteelNearOtherPlayers:
PvPWorlds: true
NonPvPWorlds: false
ProtectPetsOutsideLandClaims: false
Economy:
ClaimBlocksMaxBonus: 0
ClaimBlocksPurchaseCost: 5.0
ClaimBlocksSellValue: 3.0
ProtectItemsDroppedOnDeath:
PvPWorlds: false
NonPvPWorlds: true
BlockLandClaimExplosions: true
BlockSurfaceCreeperExplosions: true
BlockSurfaceOtherExplosions: true
LimitSkyTrees: true
LimitTreeGrowth: false
PistonMovement: CLAIMS_ONLY
PistonExplosionSound: true
FireSpreads: false
FireDestroys: false
AdminsGetWhispers: true
AdminsGetSignNotifications: true
VisualizationAntiCheatCompatMode: false
SmartBan: true
Mute New Players Using Banned Words: true
MaxPlayersPerIpAddress: 3
SilenceBans: true
Siege:
Worlds: []
BreakableBlocks:
- RED_WOOL
- MAGENTA_WOOL
- GREEN_WOOL
- DIRT
- DARK_OAK_PLANKS
- COBBLESTONE
- SPRUCE_PLANKS
- YELLOW_WOOL
- SHORT_GRASS
- ACACIA_PLANKS
- ORANGE_WOOL
- GLASS
- GLASS_PANE
- LIGHT_GRAY_WOOL
- PINK_WOOL
- GRAY_WOOL
- FERN
- OAK_PLANKS
- BIRCH_PLANKS
- DEAD_BUSH
- GRAVEL
- SNOW
- SAND
- PURPLE_WOOL
- LIGHT_BLUE_WOOL
- BLUE_WOOL
- GRASS_BLOCK
- WHITE_WOOL
- LIME_WOOL
- BROWN_WOOL
- BLACK_WOOL
- CYAN_WOOL
- JUNGLE_PLANKS
DoorsOpenDelayInSeconds: 300
CooldownEndInMinutes: 60
EndermenMoveBlocks: false
SilverfishBreakBlocks: false
CreaturesTrampleCrops: false
RabbitsEatCrops: true
HardModeZombiesBreakDoors: false
MobProjectilesChangeBlocks: false
Database:
URL: ''
UserName: ''
Password: ''
UseBanCommand: false
BanCommandPattern: ban %name% %reason%
Advanced:
fixNegativeClaimblockAmounts: true
ClaimExpirationCheckRate: 60
OfflinePlayer_cache_days: 90
Abridged Logs:
Days To Keep: 7
Included Entry Types:
Social Activity: true
Suspicious Activity: true
Administrative Activity: false
Debug: false
Muted Chat Messages: false
ConfigVersion: 1
Plugin list
Running without GriefPrevention
- I attempted running the server without GriefPrevention installed.
- The problem does not occur when GriefPrevention is removed from the server.
Running with only GriefPrevention
- I attempted running only GriefPrevention on the server.
- The issue still occurs when GriefPrevention is the only plugin running.
Running on a fresh, clean server installation
- I attempted testing for the issue on a new server.
- The issue still occurs on a new server.
Using unmodified client
- I attempted testing for the issue with the vanilla client.
- The issue still occurs when using the vanilla client.
We appreciate you taking the time to fill out a bug report!
- I searched for similar issues before submitting this bug report.
This is most likely caused by another GP addon you have, and not GP itself. Can the OP please do the checklist they avoided in the original posting?
I can't even replicate it myself now, even in the original environment. Bizarre. If it crops back up I'll take better note of what exactly is going on.
What was happening was that happy ghasts don't allow movement if a player is standing on them, and someone was standing on them when we were bugtesting. Complete silly mistake on my end.
i have the same issue, this issue doesn't only happen to happy ghasts. it also happens to horses, llama's etc
@VulcanoSoftware Are you sure you're encountering this issue? What you put in dumcord is not the same issue.
@VulcanoSoftware Are you sure you're encountering this issue? What you put in dumcord is not the same issue.
What is dumcord?
discord
@VulcanoSoftware Are you sure you're encountering this issue? What you put in dumcord is not the same issue.
What is dumcord?
@VulcanoSoftware Please make a new issue or find an existing one regarding vehicles and horses etc. as you mention. This issue here is not the same that you reported in discord.