[req] New event: falling down the world.
SimSonic opened this issue ยท 2 comments
It's quite simple.
When player falls down event is triggered and strategy chain is executed.
default action is no action, he will die.
This is now implemented as "onFallThroughWorld", as in:
events:
onFallThroughWorld:
- homeMultiWorld
If defined and a location is returned from the strategy chain, the player will be teleported safely to the destination rather than killed.