Question about /setspawn <name of spawn>
JohOply opened this issue ยท 2 comments
Hi
I want to create a special spawn when a player die in a particular region. I want to use a named spawn, but the server ask to me put a player name...
I saw that : "setspawn Create a named spawn on the local world. This does not become the default spawn or overwrite the map spawn hsp.command.setspawn.named"
Could you explain to me how that work please ?
EDIT: I don't understand... I have 2 servers. For one, that's work, for another, that say me "no players matched query"
I'm not entirely sure I understand the problem as it relates to the goal you described.
You say region: define region? Is this a WorldGuard/WorldEdit region? If so, consider using Worldguard's built-in region spawn and let HSP defer to it (spawnWorldGuardRegion). If by region you mean a specific world, then you can use per-world spawns.
Separately, in case the information helps your situation, HSP allows named spawns, such as "/setspawn foo". If a player has the appropriate permission, as you note, they could then type "/spawn foo" in order to be sent to that spawn. You could choose not to give them the permission but instead use a command-block to force them to that spawn, so they could only do it by clicking on the command block. You also could build that spawn into a strategy of your choosing using spawnNamedSpawn:foo, so from this you could build custom commands, or set it so players spawn there only when they have a certain permission or are on a certain world, etc.
I'm sorry, english isn't my native language and i havn't any time before to try to find the problem :(
Yes, i speak about a WG/WE region which is in a world which have different rules about spawn (so i can't use per world option).
And finally i just find the problem for now : i forget to configure Commandbook, which manages spawns, and he seems has the priority.
In all cases, thanks for your help and your assistance :)