lastDeathRandomRadius failing lately
meoso opened this issue ยท 1 comments
not sure when or why it started...
events:
onDeath:
- lastDeathRandomRadius:330;80;15
- homeLocalWorld
- spawnLocalWorld
[16:44:22 INFO]: [HomeSpawnPlus] LastDeathRandomRadius unable to find random location that met configured range after MAX_TRIES(15) loops. Returning null result.
[16:44:22 INFO]: [HomeSpawnPlus] **LONG STRATEGY** Strategy took 342 ms to run. (> warning threshold of 250ms) Context: {eventType=ondeath,player={BukkitPlayer:player},player.location=Kingdumb,10110,66,-6902,location=Kingdumb,10110,66,-6902,arg=null}
[16:44:22 INFO]: [HomeSpawnPlus] **LONG RESPAWN** Respawn for player {BukkitPlayer:player} took 343 ms to run (> warning threshold of 250ms)
is there a way to increase MAX_TRIES? or a way to troubleshoot why lastDeathRandomRadius is no longer working as expected? i 'm killing myself in a relative flat area to test.