Map Duping
Iyoforeayo opened this issue ยท 2 comments
Is there a way to configure it so that players can only remove a placed splatter map by shift-left-clicking, and not be able to break individual maps in the image? Currently, if a player breaks each individual image regularly, then they can use each of those individually broken maps as a full splatter map, and essentially dupe the splatter map infinitely.
Maps have no survival value and players can get a copy of already rendered maps in /maps
, so is this really needed?
It could be reconsidered if we add a survival value to the maps.