Item delay bug
CoobMC opened this issue ยท 7 comments
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1.) The version of the Resource.
5.0.6
2.) Version of the Spigot / Craftbukkit / Cauldron / ETC
** 1.15.2**
3.) What is the problem that you are having? When
Today I've had a problem with the %player% placeholder when I changed items-Delay to 0, it only showed steve's head.
4.) Post all your YAML / Configuration files, please include a Pastebin.com link.
Need to know if it's a bug before I do that. But here's the items.yml https://pastebin.com/xskt2u6s
5.) Post any error codes found in your console window if it pertains to this issue, please include a Pastebin.com link.
No errors
So after a long time of consulting with other developers, I have determined this to be impossible to resolve. Since the server is running in offline mode it relies on BungeeCord to fetch the Players Skin to attach to the Skull. BungeeCord is hardcoded with a small delay when pinging the Mojang Website to get the Skin to prevent abuse of their URL. This means the item has to be given with a delay greater than the BungeeCord delay or the skin won't be rendered.
So the only suggestion I can give is to increase the items-Delay
in the items.yml until the skin renders. I apologize that this is the only option and if the way that BungeeCord and Mojang handshake changes I will be sure to revisit this in the future.
After some testing, this "seems" to be fixed in the latest snapshot.
Please let me know; http://ci.craftationgaming.com/job/ItemJoin/407/
Frustratingly I am unable to replicate this issue since b407.
1.) Can you confirm you are running b407 by typing /itemjoin
and checking if that is the build number that appears?
2.) Is your server a bungeecord server?
3.) If it is not a bungee server, is your server in offline or online mode?