Lifts turning into deathtraps
DragaoNimhe opened this issue · 4 comments
Hey, I'm a mod on a fairly active server that uses and loves your lift plugin. Our players and staff have integrated your lifts into almost every build we make, but there's one issue that is literally killing us. When someone is using the lift, and someone else approaches the lift, it goes from an elevator to a fall to your death. I have a lift at my high-traffic town spawn. Even though I have signs warning people to wait for the glass to reappear, someone dies at my town spawn, on average, twice a day. Is there any fix for this?
Is can enter set to false? Post the lift config and I can double check
On Tue, Jun 9, 2015, 20:03 DragaoNimhe [email protected] wrote:
Hey, I'm a mod on a fairly active server that uses and loves your lift
plugin. Our players and staff have integrated your lifts into almost every
build we make, but there's one issue that is literally killing us. When
someone is using the lift, and someone else approaches the lift, it goes
from an elevator to a fall to your death. I have a lift at my high-traffic
town spawn. Even though I have signs warning people to wait for the glass
to reappear, someone dies at my town spawn, on average, twice a day. Is
there any fix for this?—
Reply to this email directly or view it on GitHub
#132.
I'm the owner. The config is:
maxLiftArea: 16
maxHeight: 256
debug: false
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: true
liftMobs: false
floorBlocks:
- GLASS
- STAINED_GLASS
redstone: false
baseBlockSpeeds:
IRON_BLOCK: 0.5
STRING_oneFloor: There is only one floor.
STRING_currentFloor: 'Current Floor:'
STRING_dest: 'Floor:'
STRING_cantEnter: Can't enter elevator in use.
STRING_cantLeave: Can't leave elevator in use.
checkGlass: true
collectStats: true