Cuboid Code Updated
Jonbas opened this issue ยท 2 comments
\slashies just let me know that the cuboid code has been updated. The new version fixes a bug and implements a boolean check to see if two cuboids overlap. It should help optimize the code a bit during server startup and creating or moving shops.
we re-wrote our own cube coding from what I remember. The cuboid code, while it may have been incredibly fast, had horrible docs as to what was actually going on. this made it incredibly difficult to work with. We do simple integer testing to determine if shop points are overlapping.