Marriage Master

Marriage Master

4M Downloads

Problems with multi marriages and chat

Kryniowesegryderiusz opened this issue · 9 comments

commented

Information

Environment information
Plugin + server version info:


19.08 14:33:43 [Server] INFO ##### Start Marriage Master version info #####
19.08 14:33:43 [Server] INFO Marriage Master: 2.0.10-Release
19.08 14:33:43 [Server] INFO Server: git-Paper-115 (MC: 1.14.3)
19.08 14:33:43 [Server] INFO Vault: 1.6.11
19.08 14:33:43 [Server] INFO MVdWPlaceholderAPI: 2.5.1
19.08 14:33:43 [Server] INFO PlaceholderAPI: 2.10.2
19.08 14:33:43 [Server] INFO #####  End Marriage Master version info  #####


Online mode: no

BungeeCord: yes
Server/crash log


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Plugin config (optional)


<!-- Replace this with details about your config -->

Details

Description
Since update to 2.0 i have a few problems with Marriage.

  1. Prefix on line beggining stopped working and its only after marry and not always. It worked before. I know I can use placegolder, but the only one with heart is status_heart and its displaying gray placeholder if someone is not married and i want heart only if someone has his love.

  2. When using multi marriages /marry kiss stopped working. Idk if it should be like that and if yes, there should be some error line to inform that if someone has more than one marriage he shpuld use right mouse button

  3. When using multi marriages it does not show, when partners are joining server.

Steps to reproduce

Expected behavior

Other information (e.g. detailed explanation, related issues, suggestions how to fix, links for us to have context, screenshots, etc.)

commented
  1. Which chat plugin (in which version) are you using? You can use the %marriagemaster_heart% placeholder, it will show a read heart if the player is married and the Placeholders.NotMarried.Default option from the language file if the player is not married, to not show anything if the player is not married you can change it to Default: "" in your language file.
  2. What is the behavior you are seeing? It should take the partner that is nearest to you and you can overwrite the partner to use by using /marry kiss <partnername>
  3. Please try if this fixes the issue for you: https://ci.pcgamingfreaks.at/job/MarriageMaster/116/artifact/artifacts/MarriageMaster-2.0.10-RC2-Release.jar
commented
  1. CMI in 8.6.9.4 Can i change %marriagemaster_heart%? Im trying to do "heart " (with space) so normal players wouldnt have double space before nick.

  2. That player is offline

  3. ill try

  4. Additional problem: /marry seen is showing only the last partner

commented
  1. CMI is a premium plugin so I will not fix it. Currently there is no option, so you would have to modify the source code for now.
  2. Can you please send me your config
  3. You specify a player like /marry seen <partnername>, help seems to miss the parameter, will be fixed with the next update.
commented
  1. I know its Premium, but a lot of server is acctually using it. But the most needed feature is to specify the "heart" placeholder, if someone is married, as we can if he isnt.
  2. https://pastebin.com/scJUySQG
commented
  1. That might be true, but I won't by a plugin just to fix a incompatibility/misbehavior with my free and open source plugin. I have opened a issue for the placeholder customization, you can follow it here: #89
  2. Please try to set the UseUUIDs option to true
commented
commented

It should not, however if you are behind a BungeeCord proxy you should set the UUID_Type accordingly to be on the safe side.

commented