MCTowns

MCTowns

52.4k Downloads

The "Overwrite" Issue

GermanPlayer4 opened this issue ยท 9 comments

commented

Hi, I noticed that if you make plots and you want to add the the territory around the plot you overwrite the plot and the player who owns the plot has no longer the permissions of the plot.

commented

Can you give more precise reproduction instructions, step-by-step?

commented

Ok, 1: I create a town. 2: I add territory to it. 2: I define plots. 3: To protect the area around the plots, i add a new territory which includes the plots in it, to the town.
Then the new territory "overwrites" the plots in it

commented

Very funny. Tell me what you want to know then i'll post it here. And in my opinion i gave step-by-step instructions so if i shoupd make it more precise so tell me where please.

commented

Well, if i was the developer, i would want to know which commands you used, in which order, with the parameters. Which tool you used to define the territory and plots, which plugins you have installed alongside.. You need to help the developer, help you.

commented

No offence German.. but you are lousy at giving precise instructions.

commented

I appreciate the effort elbobtons, but let's keep this positive.

GermanPlayer4, so it goes something like this?

1. Create town named "Town1", name it your active town
2. Create Territory named "Territ1", make it your active territory
3. Create plot "plot1", make it your active plot.
4. Create territory named "territ2", make it your active territory.
5. Run "/territory list plots"

Expected output: plot1

Actual output: nothing

Does this describe your issue?

commented

Yes it does

commented

The problem is that you're not understanding how the 'active set' functions.

When you run /territory list plots, it's listing all plots in your active territory. Your active territory is territ2, which has no plots, so nothing is shown.

If you type

/territory active territ1

and run /territory list plots, it should correctly show you that plot1 is in territ1.

See this wiki page for more info: https://github.com/jmhertlein/MCTowns/wiki/Managing-Your-Town-(Mayor)

(Specifically the first bit, about the Active Set.)

commented

That could be true. I just wanted to help you to fix that not-anymore-issue and now i'm sorry for wasting your time. Good luck for the future of you and your plugin :D