MineJMX

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Integer sizes

mcronce opened this issue ยท 0 comments

commented

BlockData.blocksPlaced, .blocksDestroyed, and .blocksSpread are all 64bit - however, the analogous values in ServerData and the (applicable) ones in PlayerData are 32bit. Both of the latter are likely to grow much faster than BlockData, so we should probably match the 64bit data size.