More backpack HeadTextures, GUI menu
TheLaoming opened this issue ยท 1 comments
Hi,
I got an idea about backpack textures, function to add different Headtexture for each player or GUI menu with choosing those skins for backpacks. So players may have different textures.
It's simple, it should be (for example) like that:
#(default)
HeadTextureValue: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGRjYzZlYjQwZjNiYWRhNDFlNDMzOTg4OGQ2ZDIwNzQzNzU5OGJkYmQxNzVjMmU3MzExOTFkNWE5YTQyZDNjOCJ9fX0=
default: true"
#custom
BackPack2:
permission_needed: minepacks.skin.backpack2
default:false
#custom
BackPack3:
permission_needed: minepacks.skin.backpack3
default:false
There can be also priority system, so if you have permission for the second one backpack skin, it will always rewrite player's texture by that one with highest priority. Or just player can choose from (again example) /backpack skins gui menu. In this menu would be select skin method.
It is more advanced, better and interesting, cuz people love skins hah..and it cab bring really a lot of fun.