Instanced Dungeons
robxu9 opened this issue ยท 13 comments
It looks like MineQuest is so deeply built around instanced dungeons, that this really has to become a core feature.
dungeons run as separate world files. That sounds like it would eat more ram if they are saved so players can reenter
Well, I meant while the Quest is running...? If everyone on the team has left or if nobody has entered the dungeon, or (in rare cases) you get a quest but don't start it, the world should not even exist...
(on server shutdown, all quest worlds should be gone...)
Try using some of the existing quests, like the dungeon quests. I need to make sure I have backwards compatibility as well :)
It worked though. It just wasn't 100% function. Probably because MQ wasn't 100% functional. XD
Well that quest wasn't totally functional since .40 of the original MQ. I will give it a shot though. :)
Minequest looks so pretty right now. So clean. No giant spam of errors when players join or leave. My players are anxious to test it :).