Commands
robxu9 opened this issue ยท 14 comments
I haven't implemented that in TeamManager - I'll be doing that right now :)
(note to self: TeamManager needs to be unstaticized)
The only thing I didn't test is the actual accept invite command. Because no one would join my team. :( Forever alone.
I have tested the commands. So far no problems have been found that I haven't already fixed.
I think I need to check the team code to see how teams are formed - that is, making adjustments in the case of one-player quests...
with the method add(Player p) that returns a boolean denoting success.
Use TeamManager to create and remove teams, because Teams have IDs stuck to them...
(I think I'm going to change the constructor of Team to protected now...)