Heavy event in timings
Sikatsu opened this issue ยท 6 comments
Hey,
I just noticed MobHunting being high in my timings.
40ms on average is pretty high.
I did another timings but that PlayerQuitEvent seems to be high still. 40ms is quite a lot, React says the same :P
Alright!
Please test Build 281 or newer
http://jenkins.lindegaard.one:8180/job/MobHunting/
I have optimized the saving process for Player Settings when the player quits. Player Settings will now be stored together with PlayerStats
Let me know the result.
I need to test this on my main server, unfortunatly I can't test that earlier then tomorrow. Will let you know!