MobHunting

MobHunting

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Debug output request

SlimeDog opened this issue ยท 10 comments

commented

Please include calculated distance to dropped head, and location of dropped head, in debug output.

Are distances 3D-vector or longest axis?

commented

Please include which multiplier(s) were used to calculate reward, in debug output.

commented

I will be able to give you the exact location where it is dropped. If in the air, it will of cause fall down to the ground.

commented

I'm not seeing it. I see the multiplier = 1.5, but not that it was a far-shot (in this case).

[00:06:32 INFO]: [MobHunting][Debug] lastKillstreakLevel=0
[00:06:32 INFO]: [MobHunting][Debug] newKillstreakLevel=0
[00:06:32 INFO]: [MobHunting][Debug] Checking if player is grinding mob in the same region within a range of 15.0 blocks
[00:06:32 INFO]: [MobHunting][Debug] DampendKills=1
[00:06:32 INFO]: [MobHunting][Debug] Basic Prize= 50 for killing a Skeleton
[00:06:32 INFO]: [MobHunting][Debug] player has no Rank Multiplier
[00:06:32 INFO]: [MobHunting][Debug] Multiplier: = 1.5
[00:06:32 INFO]: [MobHunting][Debug] Killstreak=4, level=0, multiplier=1.0
[00:06:32 INFO]: [MobHunting][Debug] [AchievementBlocked] ProgressAchievement for killing a skeleton is disabled (skeleton_level1 is 0 in config.yml)
[00:06:32 INFO]: [MobHunting][Debug] 75 was dropped on the ground as item SKULL (# of rewards=1)
[00:06:32 INFO]: [MobHunting][Debug] RecordKill: player killed a Skeleton (Minecraft)
[00:06:32 INFO]: [MobHunting][Debug] random double=5.079874433122633E-4 < chance=0.0

commented

Strange the name seems to be null for this multiplier, i understand that you complain :-)

normally it would look like:
[00:06:32 INFO]: [MobHunting][Debug] Multiplier: multipliername = 1.5

One of the multipliers names must be null... which is an error !

commented

They are not null, but if you have cleared the name in your language file, you of cause not see any name :-)

Have you cleared the bonus names?

bonus.xxxxx.name=

commented

Well of course! I should have caught that! Thanks.

Confirmed.

commented

And the multipliers is already in debug information

commented

The next release/snapshot will show the location in the debug information, when you use /mh money drop....

commented

And the multipliers is already in debug information

I see the value of the multiplier that was applied, but not which multiplier was applied.

commented

Yes, you can see which type it is