MobHunting

MobHunting

114k Downloads

Mobhunt Sign shop

incubus5150 opened this issue · 11 comments

commented

I have given all heads a set value in the .jar. Using the [bag of gold] sign, I can sell 1 head at a time (only 1 head in my hand). But If the heads are stacked. It takes all the heads from the stack in your hand but only pays you for 1 head.. Using the 'sell all' sign will take all from your inventory of that head. again only paying for 1. ideas?

commented

Are you using my BagOfGold plugin too?

commented

Fixed in build 702 or newer

https://fractal.lindegaard.one:8181/job/MobHunting/

Please test an confirm

commented

the pay out is for each head taken. however the multiplier used is causing a extream increast in payout by the number of heads in the stack.. yes using bag of gold
((price x "number in stack" ) squared)
10 price and 10 in stack will pay out $1000
so a stack of say ,ender dragon heads, at $1000 will break the economy with the payout of $4,096,000
i didn't find a config for the sell price by number in stack.
{ not useable but incredibly funny to think about }

commented
commented

new glitches continue to be found with the signs. not a complaint. if heads don't stack auto, then a player stacking will cause heads to not be sold. Even moving the stack in your inventory prevents them from selling. Error msg " you must first hold bag of gold in your hand to sell it. "
and the head is in the player's hand..

commented

In creative mode?

commented
commented

Fixed in build 705 (i found the bug in less than 2 minutes)
https://fractal.lindegaard.one:8181/job/MobHunting/

commented

Update: misunderstanding on my part with the owner. we are NOT running ,bags of gold, not sure that will have anything to do with the sign issue.. however, upon reading up on it. i believe we will be.. I apologize for the mistake.

commented
commented

I fixed and tested the bug where you didn't get the correct amount of money when you were selling stacked heads using a sign. The bug existed also in all other old versions include versions for Minecraft 1.12. :-)

The bug is only fixed in newer versions after build 702