Mobs are dropping too much money with Gringotts
skerit opened this issue · 1 comments
I've set Gringott's decimal digits
setting to 0 and MobHunting's reward_rounding
to 1.
(And my denominations are: 1 = gold ingot, 9 = gold nugget, 81 = gold block)
I then decreased the amount of money the mobs would drop, like this zombie setting:
zombie:
enabled: true
message: You killed a §1{killed}
money:
amount: 1:3
chance: 0.6
Then I killed a zombie, and I got this:
Zombie dropped 5 Gold Nuggets, 3 Gold Ingots!
I thought I'd get somewhere between 1 and 3 ingots, 60% of the time I kill a zombie.
Any idea what the issue could be?
My bad! Turns out ranged amounts have to be entered as strings, so '1:3'
instead of just 1:3
.
MobHunting would actually default back to the original values and write them back to the config file, too. That default value was around 64.
I fixed the syntax and now everything's working fine!