High CPU when multiple entities killed
CJCrafter opened this issue ยท 1 comments
Server Version: 1.12.2 Spigot
Other Plugins: ~50, not listing them all. Mythic mobs and CrackShot are listed in picture
CPU usage rises significantly when many enemies are dying in short periods of time
The only features I use from this plugin is rewarding people whenever they kill a mob. (No leaderboards/bounties/multipliers)
This issue I found to be present in 6.8.9, and 6.8.5.