variables and rewards.
7hatGuyAJ opened this issue ยท 1 comments
if we can use {killed} as a variable why is it the setup below drops a head named {killed}
hunter:
level1:
money: 1000.0
commands: mh head drop {killed} {player}
message:
Because I had made a bug :-( It is fixed in latest build: https://jenkins.lindegaard.one/job/MobHunting/
and next release