Multiverse-Core

Multiverse-Core

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Wrong Nether terrain generation with "mv create" and provided seed

hohoaisan opened this issue ยท 1 comments

commented

Information

Details

I was able to reproduce my issue on a freshly setup and up-to-date server with the latest version of Multiverse plugins with no other plugins and with no kinds of other server or client mods.

Description
My server faced an issue that the default nether (world_nether) have a massive number of chunks had been cut off. It once recreated using Multiverse Core's "mv create world_nether nether", and after several time server restarts, every "new" chunks in nether were generated differently and don't match with old ones.
However, I discovered that if I use mv create with the same seed with current (fresh, new) nether, both worlds were generated very different.
Steps to reproduce

  1. With a fresh server that only has Multiverse Core plugin, start it
  2. Go to nether, type "/seed" to get its seed
  3. Use "mv create testnether nether -s "
  4. Teleport to testnether and compare the terrain of both worlds
  5. The terrain is different, how ever, the structures location is the same

Expected behavior
The terrain must be the same

Screenshots
world_nether

new nether with the same seed

commented

MV doesnt dictate the actual chunk loading, so I don't see how mv will cause this. If the seed you specific in mvcreate command is correctly reflected, then nothing wrong with mv.