[Bug]: Vanilla `/spawnpoint` does not change player’s spawn
6ins opened this issue · 9 comments
/mv version -p
output
https://paste.gg/p/anonymous/a446a92ecb84427cb62ad8eeba06ed68
Server logs
Server Version
This server is running Paper version 1.21-104-master@9aea240 (2024-07-20T20:07:24Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
You are 26 version(s) behind
Download the new version at: https://papermc.io/downloads/paper
Previous version: 1.21-78-ef96a69 (MC: 1.21)
^ This was ran today,
Bug Description
(Copy-pasted from Discord, this info is about two weeks old but still valid aside from some paper updates)
Upon installing Multiverse Core, /spawnpoint command does not function, instead being replaced with whatever the multiverse world spawn is.
Steps to reproduce
- Start a server with only Multiverse Core installed
- Set a player /spawnpoint
- Kill the player
Agreements
- I have searched for and ensured there isn't already an open or resolved issue(s) regarding this.
- I was able to reproduce my issue on a freshly setup and up-to-date server with the latest version of Multiverse plugins with no other plugins and with no kinds of other server or client mods.
I am pretty sure it is related to something regarding 1.21, as I did not have this issue in 1.20.x
Oh, so it is well I never knew that. We’ll have to look in to what events that calls and maybe implement something
same problem here. my parkour uses /spawnpoint and the command block is saying that it has saved my spawn to x y z location but when i die i spawn at the mv spawn which is the place where when i type mvsetspawn x y z i spawn.
I am pretty sure it is related to something regarding 1.21, as I did not have this issue in 1.20.x
i recall having this issue before 1.21 as well but im not entirely sure